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18
April 2006
Arcadia
Test 3
Yes folks,
test 3 is finally available for download (both Windows and Linux
versions).
This version should see the end of the code cleanups and so I can now
move forward with the remainder of the games levels.
Changes since last version:
- Gameplay
tweaks (some changes to the attack speeds / firing patterns).
- Replaced
the in game font to allow for the extra characters needed for
the scrolly.
- Added
the scrolling message to the title screen.
- Added
a loading screen.
- More
code cleanups.
Some extra
graphics created for the next release (but not used yet).
Hopefully I should have some more time this week to get some more
levels done (yay!).
13
April 2006
Don't
worry - be happy
I've
been spending a bit of time trying to find a 3d rendering program that
I like (and failing dismally) so it looks like I'm going to have to
track down my (original) copy of the one I was using before.
That
said - K-3D
looks like it could be a
promising replacement - but I'll have to see how it goes.
This
week I'm going to tidy up the font I've used for the scrolly, add some
other extras into the game and make another test release.
I'll
probably do this over the Easter weekend if I'm not too busy eating
Easter eggs. Yum, yum!
In the
mean-time I've given the new website a bit of a face-lift, mainly to
give me a bit of practice using NVU
which I can recommend if you want a cheap (as in free) web editor.
It's not exactly bug free yet - but it is pretty damn good
for
HTML editing. Unfortunately it's lousy for CSS - but for my
needs
it works fine.
I'll add
some text into the blank sections too (the Current and Finished
projects ones).
4 April
2006
Another
Short
Update
More
time spent
optimising the code (and still more to go). Such is the joy
of
porting old code.
The
scrolly works
a
lot better now and is pretty efficient (unlike the original version of
it). I've added a "Loading" message to the very start which
is
displayed whilst the rest of the graphics and sound are
loaded.
Again, this will be changed to something a bit nicer later on
-
but at least lets you know what is going on.
I've
altered the
enemy firing pattern slightly for the first two levels, again this
should be closer to the original.
It's
getting to
the
point that I'm going to have to look at some new graphics. Blender
makes my brain bleed but I
may have to get to grips with it.
Tasks
remaining:
- Add
remainder of
enemies (with dummy gfx till I can get some new renders done)
- New
graphics,
chances are all sprites will be replaced
- New
theme tune
- Complete
optimising the code (ongoing)
I'll add
back in
level 4 using graphics ripped from the last screen shot and take things
from there. Time to crack open the old Spectrum Emulator
methinks.
2
April 2006
Short
Update
Still
working on
cleaning up the code - most things are correct now but there are still
some little hidden treasures in there waiting to be optimised.
I've
added a
"scrolly" to the menu screen, this should give a little more info as to
what to do for those who don't read the instructions (i.e. everyone).
I'm
going to
replace
the font for the scrolly - but it will suffice for the moment.
I've also just realised that I was still using BlitzMax 1.14
so
I've updated to 1.18 and will be releasing a small update later this
week.
31
March 2006
Ch-ch-ch-ch-changes!
Welcome
to the
sites
new home (for the moment anyhow). Make a note of the URL
though
because that should stay constant even if the site has to relocate
again.
So why
the move?
Well,
now that
the
main file archive is around 4.5 meg it means that if I was still on
Geocities then every time someone downloaded the game the sites
bandwidth for the hour would go. Not good.
Hence
the move.
In other
news,
the
Test 2 download has been updated to include the Linux binary.
As
a side note to this you'll need libstdc++.so.6 installed to be able to
run it. Newer versions of the library could well work, but
you
may need to create a soft link to the old name, for example (as root):
cd /usr/lib
ln -s libstdc++.so.WHATEVER libstdc++.so.6
ldconfig
Make
sure you
change WHATEVER
to
the version that you've got installed. This won't work from
older
versions to newer, only from newer to older (probably). You
make
the change at your own risk. If you are running an older
version
of the library you'll need to upgrade it. Check with your
distro
maker to see how you do this.
Update:
OK,
so I've not just been messing around with the web site, there has been
some progress on the game too.
Today's
feature:
shot blip's. "What are they" I hear you ask? Well,
in the
original game when a shot expired it left a little "blip" mini
explosion. Now the remake does too.
I've
also tweaked
the game play a touch to make the levels so far play more like the
original too, such as speeding up level 2.
More
later.
30
March 2006
Missing
-
presumed deleted
Hello
and welcome
to
cock-up central.
Or
The Land
that
Backups Forgot.
The more
astute
amongst you will have guessed from this that something has gone
wrong. Or rather something has gone
missing. That
something being the newest version of the original code that I was
going to convert.
Bugger!
The
newest
version
of the codebase that I could find was a pre-beta2 version which was
missing graphics as compared to the newer one. Also level 4 is absent.
As is the joystick code.
Bugger,
bugger,
bugger!
On the
up side
I've
converted that version to Blitz Max, updated to the latest version of
the graphics, amended the screen wipe effect so it looks better than
the original ever did, added music back to the menu, added joystick
code (untested), re-enabled enemy shots (which makes the game a whole
lot more challenging) and made some other minor tweaks to the code base.
The
Windows
version
is sitting in the downloads section now,
the Linux version should go up later on tonight or in the early hours
of tomorrow morning once I've had a chance to test it
thoroughly. Once the Linux version is uploaded it
will be
added to the Arcadia_test2.zip archive on the downloads page to try and
claw back a bit of bandwidth.
I'm
going to have
to
have a good look through the code to see what else needs fixing and to
see what I can do about ressurecting the next level.
I'm also
going to
have to have a look at the graphics and try and get to grips with
Blender to either create an improved graphics set or else go forward
with a totally different graphical style.
Watch
this space
(although hopefully not for another four years before anything happens).
T.T.F.N.
29
March 2006
Hello? Anyone
there?
Some of
you may
be
wondering what happened to Arcadia. Well, there lies
a tale,
but not a particularly interesting one.
In a
nutshell I
had
a bit of a systems crash which took out my Windows
installation. Yes - I had backups - so restoring
Windows was
a simple case of restoring my main drive image and re-installing a
couple of apps.
Except
that the
ray-traced graphics for the game were stored on C:\ rather than D:\ and
were destroyed when I restored the partition.
AAAAAAARGH!
For me
it was one
crash too many. I'd been tinkering with Linux on and
off for
a couple of years and already had a Linux installation which I'd been
playing around with. As a personal challenge to
myself I
decided to spend three months using Linux. No
Windows
products at all. Total cold turkey.
Four
years later
I'm
still using Linux (Slackware
Current as if anyone cares).
I was
intending
on
continuing with Arcadia but family commitments (two of them: one nearly
six, the other nearly three) meant that the time wasn't
there. Plus there were rumours of a Linux port of
Blitz
Basic.
The
rumours
turned
out to be true and I was lucky enough to be able to buy the unfinished
version for Windows (which allowed me to download the beta version for
Linux). Now that Blitz Max is out of beta (and has
been for
some time now) and looks like a pretty stable system it is time to get
back into coding and, oddly enough, Arcadia looks like the obvious
choice of a project.
I've
converted an
early two level version of the game to Blitz Max and it works pretty
well. Why an early
version? Easy. Less
code to wade through, which made fixing the various problems easier
than it might have been. The only feature dropped
compared
to the original version is the music.
Check
the
downloads section later this week for Linux and Windows betas of this
version.
Accelerated
3D
support is required for the Linux version even though it is a 2D game
(Blitz uses OpenGL for its 2D support on Linux).
So for
those of
you
who are still visiting the site (hello both of you) - stick around - we
may get this suckah finished yet!
P.S.:
Don't take
this as an anti-Microsoft rant. Windows XP (with
Service
Pack 2) is pretty good. It's certainly a lot better
than
Windows 98 ever was which is why I'm going to release for both
systems. If there is enough demand then I'll think
about
releasing an OS-X version too.
P.P.S.: The email link on this site is dead
(sorry). I'll
set up a new one this week for comments about this game (and hopefully
others at some point too).
Update 1:
The new e-mail address is now online.
Update 2:
Test 1 (Windows) available for download.
Remember - this is basically the same as the old Beta 1 but ported to
Blitz Max. Hopefully I'll get chance to compile and upload the Linux
version later tonight.
Update3:
Test 1 (Linux) available for download.
23
April 2002
Not
dead yet. . .
. .
After a
two month
"holiday" from Arcadia I'm finally able to pick up and get things going
again. With a bit of luck a new release should be available fairly
soon. . . (and just to keep you going a new screenshot
is now available).
20
Feb 2002
New
version of
Arcadia available
The
second beta
of
Arcadia is now available from the downloads
section. This will probably be the last beta before the full release.
New Beta
2 screenshots
are now online.
11
Feb 2002
New
Screenshots
Two new screenshots
from the Beta 2 prerelease are
now online, showing one of the new backdrops and sone of the new
sprites in action. Still plenty of work to do before the next beta
release through. See the Current
Projects section for current
status and E.T.A. of next beta.
10
Feb 2002
Testing,
testing,
1, 2, 3
The
first couple
of
test renders of the game graphics are now available for preview in the Screenshots
section. The finished sprites
should look a lot better (textured etc) but these should give some idea
of the look I'm aiming for.
Thanks!
Big
thank you's
go
to JJ and Hitman at Retro-Remakes
for posting the news on this release,
and for Hitman's comments on the game. Cheers guys!
9
Feb 2002
Web
Site Online!
Welcome
to Dan's
Remakes - a site dedicated to remaking classic Spectrum games for the
PC. My first re-make is Arcadia
- which was the first game
released by Imagine
way back in 1982.The first beta is now
available for download.
Hope you enjoy
it.
Dan
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