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24/12/2006
Happy Christmas from Dan's Remakes to all of you.
23/12/2006
Welcome
visitors from the Linux
Game Tome.
Well, today has been a surprise as far as site visitors go - over 100
visitors in the last couple of hours and quite a few downloads too.
I've added a "mirror" download site for Chaos Caverns via Sharebigfile.com
to ease the
bandwidth (mirror 1). If you have trouble downloading from
there
then the original download location still works (mirror 2).
17/12/2006
I'll
be moving most of the content of this site to a new host sometime
next week (I'm just waiting for the new DNS to propagate before moving
things over).
Why move? Well, the host I get from my service provider, nice
as
it is doesn't allow me to use simple things like server side includes,
which are essential once a site gets beyond a couple of pages.
[read
more]
16/12/2006
Release
time! The update to Chaos Caverns is now available
for
your downloading pleasure. With tweaked level designs,
updated
graphics, more levels, more baddies, generally more everything!
I'll update the screenshots to the latest version later on.
What are you waiting for? Go to the downloads
page!
10/12/2006
Nearly
Crimbo eh? Time to deck the halls and all that
malarkey!
I bet you thought I'd forgotten didn't you? Well,
that next
release of Chaos Caverns is on its way, with all the extra levels,
tweaked graphics and other stuff. I'm just making the
finishing
touches and fiddling with some of the code. So yes, 14 levels
of Manic
Miner inspired goodness, with
just a dash of Technician Ted
and Blagger
thrown in for good measure.
I'm also putting together some plans for next year, and a new game will
be coming your way at some point. Sssh! Don't tell
anyone!
22/11/2006
Things
have been a bit hectic lately, dealing with the
insurers, builders and plumbers has taken up a fair bit of my time so
far (and is going to take up some more of my time over the next couple
of weeks). Still, I've not forgotten this site, oh dear me no.
I'm re-organising things a little bit, so expect some (minor) changes
as time goes on, such as the "other stuff" section over there on the
left. Go on, click it. You know you want to.
I'll be looking at releasing an updated version of Chaos Caverns
sometime before Christmas (all being well).
06/11/2006
In
gaming news. . . . . Version 1 of Chaos Caverns will
should be released today. The game currently contains 11
levels
and details on how to add more levels of your own.
The screenshots section has been updated to contain images of all the
levels from this release. Windows and Linux versions of both
games will be in the game archive.
Update: Chaos
Caverns v1 available for download.
Update 2: An updated version of
v1 is now online with some tweaked
graphics and updated versions of the first three levels. The
screenshots section will be updated later.
17/10/2006
It
looks like I'm still employed, which is great. But one of
my
colleagues has now departed this world of work. Ho hum.
At least it's a weight off my mind, so now I can start to concentrate
on more fun things - like adding more stuff to my games.
More later. . . . . . . .
14/10/2006
Small
update time. First the good news - I've started adding
some
new levels to the game. Hopefully
I'll reach the goal of 16
levels then
make another release. Keep
an eye on the work blog if
you're
interested.
Now the (maybe) not so good news. . . . Tuesday I find out if
I'm
still employed - or whether I have to take three months "gardening
leave" before claiming my redundancy.
More news as it happens!
11/10/2006
Real
life has taken up more time than expected over the summer months -
and has just delivered a rather large kick in the teeth too.
After fifteen years of gainful employment the redundancy fairy has
fluttered down on gossamer wings and pointed her wand at me (and the
other engineers in our department).
Three members of our department have already gone, and one more is due
to be selected.
Yes folks - we are being "restructured", and are at
present being invited to re-apply for our jobs - knowing
that only five out of the six engineers will still be working as of the
end of this month.
Bugger.
But enough of that (eeek!), and on with better news.
I've been looking through the game code over the last couple of weeks
and once I've found out what is going on jobwise I'll get some more
coding done.
I've also started going through the site and making sure that all the
HTML and CSS validates correctly. You'll see the W3C
logo appearing on the pages as I get
them updated. Update:
All pages have been updated.
A donate
button has been added, so yes, the begging bowl
is out (or Tips Jar perhaps). Feel free to donate as
much
(or as little) as you want.
Anyone donating £2 or more can have the source code to one of
the
games (let me know which one you want).
17/06/2006
The more astute amongst you will have noticed a distinct lack of
progress lately.
Why?
It's Summer! Whoo!
That - added to a heavy workload at my "real life" job has meant that
there is a lack of time to do everything - so work and family come
first. After all - if I don't take my kids to the beach who
will?
Don't worry though - I'll put some time aside to build some extra
levels into Chaos Caverns - and who knows - maybe the occasional review
or two.
29/05/2006
I've just spotted that the screenshots for Chaos Caverns are out of
date. I'll be uploading newer ones later on tonight (or
sometime
tomorrow).
Update:
Current screenshots are online.
22/05/2006
The update of Chaos Caverns should go online later on today.
Watch
this space for details:
Update:
New version ready for download
at the
usual place.
09/05/2006
An updated version of Chaos Caverns is available for download.
Featuring seven
nine levels of
Manic Miner inspired goodness, various tweaks and new bits.
Screenshots
page updated to show the new
version.
04/05/2006
The first version of Chaos Caverns is available for download.
Featuring seven levels of
Manic Miner inspired goodness. As usual - Windows and Linux
binaries are available.
03/05/2006
I'm on the home stretch as far as releasing the first version of Chaos
Caverns goes. I'm busy optimising the game code to get the
minimum spec as low as possible. Check the blog
for full details.
02/05/2006
I've updated the screenshots page to show images from the current
version of Chaos Caverns and Arcadia. Older screenshots have
been
moved into their own page.
Update:
I've just found that the site doesn't
quite display right on Internet Explorer (damn, damn, DAMN) so I've
re-coded the pages and it should now display correctly on all major
browsers (IE, FireFox and Safari).
This is what happens when you do all of your web browsing in Konqueror
;-)
27/04/2006
Coming soon: Chaos Caverns. A platform game in a similar
style to
Manic Miner. Check the work blog for more info.
Update:
Screenshots
added.
Update 2:
Fixed the link on the downloads
page to point to the current
version of Arcadia.
18/04/2006
The Test 3 archive has been updated to include the Windows version.
Enjoy.
17/04/2006
Test 3 (Linux version only) is now sitting in the downloads
section. The Windows version
should be added to the archive tomorrow.
13/04/2006
OK, so I've updated parts of the site (again). I've started
adding some content into the "current projects" section. Not
much
to see yet but 'tis getting there.
31/03/2006
Welcome to the new site!
I've separated
the news from the old site between this page and the Work
Blog. This will allow
me to go into more detail without
people having to wade through too much waffle
on the front page.
Arcadia Test 2 has been updated to include the Linux binary.
30/03/2006
Arcadia Test 2 (Windows) added to downloads
section.
29/03/2006
Arcadia Test 1 (Windows and Linux versions) added to downloads
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